As a freelancer, I’ve worked with toy companies and independent artists on various 3D needs, including sculpting prototypes, digitally painting sculpts, and prepping models for renders.
Digital Sculptor / 3D Artist
At Funko, I specialized in sculpting a diverse range of collectibles, ensuring they met Funko’s quality standards. This involved an understanding of the limits of what can be translated to a 3D physical figure, such as thickness, size restrictions, balance, and any safety concerns. I had the opportunity to contribute to numerous projects spanning various licenses, including Marvel, DC, Star Wars, TMNT, and Disney. In addition to sculpting, I was also responsible for overseeing projects for quality throughout all stages of production, from sculpt, to output, to hand paints, to molding, to the final packaged product, providing any necessary notes or redlines to the factories to help with quality control.
Digital Sculptor / 3D Artist
At Mana, I’ve sculpted anything from vinyl toys to action figures to pop art sculptures to video game tournament trophies. Some of these were prototypes while others were production-ready. I work closely with Mana Studios engineers when finished sculpts needed to be produced in-house. Some of the projects I’ve worked on have been for clients such as Spinmaster, Moose Toys, Sideshow Collectibles/Unruly Industries, Ubisoft, Capcom, and Silent Stage. I’ve sculpted assets for a variety of licenses including Fortnite Battle Royale Collection, Dragamonz, Goojitzu, Hatchimals, Paw Patrol, and Capsule Chix. I also directed the new design for Mana Studios’ website and made updated renders for studio projects.
Packaging Designer
Character Animator
Multimedia Designer
July 2016 - Aug 2016
2000 - 2003
Zbrush
Blender3D
Substance Painter
Adobe Suite (10+ years professional experience with Illustrator, Photoshop, After Effects, Indesign)
Keyshot
Wacom Intuos4
Mac + PC
Digital Sculpting
Sculpting for Print
High to Low Poly Pipeline
PBR Materials
Graphic Design
Vector Images